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Returnal metacritic
Returnal metacritic











returnal metacritic
  1. #Returnal metacritic full
  2. #Returnal metacritic Pc
  3. #Returnal metacritic zip

The results screen at the end lets you scrub through each of these sections while also informing you which parts of your system are being tested in each one. From its particle system to thick volumetric fog, each scene bundles certain visual settings together and tests them specifically, allowing you to see exactly how your hardware is coping. Usually, these are nothing more than a way to see how a game might run at a specified settings preset, but Returnal's goes a step further by breaking down each aspect of the game that it's testing.

#Returnal metacritic Pc

Having FSR and DLSS is somewhat expected of a good PC port today, but the addition of the rest is a welcome surprise that should give you plenty of avenues to try and hone in performance.Īiding in that endeavor is Returnal's best-in-class benchmark tool. Nvidia's DLSS (without DLSS 3's frame-generation) and AMD's FSR are present as expected, but developers Housemarque and Climax Studio have also added Nvidia NIS (a linear image scaling technique similar to AMD's FSR that is platform agnostic), Adaptive and Linearly Scaled Resolutions options, and Variable Rate Shading (an option that reduces shading on unimportant parts of the current frame, reducing hardware demand). The additional capability of the RTX 3080 Ti can be used to power other settings such as ray-traced shadows and reflections, although the range of image-scaling options certainly helped in this regard. It was easy enough to attain performance in excess of 60fps playing on both my RTX 3080 Ti and RTX 3050, with the latter handling the action just fine with most settings dialed up at 1080p. With that in mind, it's good that overall hardware utilization and the scalability of the four graphical presets allow for a wide range of hardware configurations to get the best out of the action.

returnal metacritic

Returnal's gameplay lives and dies on responsiveness, making anything below 60fps almost impossible to recommend.

returnal metacritic

Whichever way you choose to play, Returnal feels fantastic on PC.īy clicking 'enter', you agree to GameSpot's

#Returnal metacritic zip

Perhaps unsurprisingly, the responsiveness of a mouse and keyboard feels transformative to Returnal, allowing me to zip around rooms and pull off deadly accurate shots with ease. It's just fine on any other controller, too, with appropriate button mapping making the gameplay feel just as natural.

#Returnal metacritic full

If you use one with your PC setup, and you use it wired, you'll have full access to the same control scheme that was present on the PS5, including its marvelous use of the adaptive triggers to augment primary and secondary fire. On PC, it's action that's still best enjoyed with the controller it was ultimately designed for, the DualSense. Its bright, neon particles and large, deadly projectiles flood environments and bathe them in a variety of colors, accentuating the exhilarating, fast-paced gunplay. Returnal is a technical showpiece on the PS5, with remarkably rich art direction making each of the six distinct biomes a pleasure to explore. Aside from unlocking new levels of performance not possible on the PlayStation 5, Returnal arrives with some welcome new visual settings, an array of settings for display and upscaling options, and a bar-setting benchmark tool that helps you fine-tune performance far better than any other I've ever used. PC version update: Returnal might have taken slightly longer than other PlayStation-exclusive titles to finally reach PC, but this engaging blend of fast-paced third-person action and roguelite progression could not feel more at home on its new platform.













Returnal metacritic