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Difference between keyshot hd and keyshot for zbrush
Difference between keyshot hd and keyshot for zbrush










difference between keyshot hd and keyshot for zbrush
  1. #Difference between keyshot hd and keyshot for zbrush 64 Bit#
  2. #Difference between keyshot hd and keyshot for zbrush skin#
  3. #Difference between keyshot hd and keyshot for zbrush pro#

KeyShot 6 for ZBrush is an incredible value! From there you can simply drag and drop to apply a variety of real-world materials to your model and place it in the ideal lighting environment for that perfect render. Size, position, MatCaps, NanoMesh, Array Mesh, Fibers… what you see in ZBrush will be exactly what you see in KeyShot.

difference between keyshot hd and keyshot for zbrush

#Difference between keyshot hd and keyshot for zbrush pro#

On the other hand, if you wish to output even more photo-real renders of your ZBrush models then KeyShot 6 Pro for ZBrush may be exactly what you’ve been dreaming of.Įither way, if you can create it in ZBrush, the ZBrush to KeyShot Bridge will allow you to render it in KeyShot! A single button press sends your ZBrush scene to KeyShot for stunning renders, with no need to first decimate the model. If you are using KeyShot as a rapid visualization tool while sculpting in ZBrush then KeyShot 6 HD for ZBrush will continue to serve that role admirably. This gives ZBrush artists even more options when rendering your models and scenes. If you are already well served by another renderer (that costs twice as much as the KS for ZB Special Ed), then yes, the mileage you get out of it might not be as much as some.Pixologic is pleased to announce that in collaboration with Luxion, we will now be offering KeyShot 6 for ZBrush in two flavors: KeyShot 6 HD for ZBrush and KeyShot 6 Pro for ZBrush.

#Difference between keyshot hd and keyshot for zbrush 64 Bit#

Keep in mind If you are running both 64 bit ZB and 64 bit Keyshot simultaneously, and have high poly models/large files loaded in both, they are going to be competing for system resources. If the program can handle those polys comfortably, then displacement is just another costly render time process that doesn’t really serve much point. The point of displacement is to actually change the model silhouette for programs that cant comfortably handle the amount of raw polygons it would take to accurately convey those curves. Just load a medium res poly model that is high enough resolution to capture the model’s contour, and apply the fine surface detail as a normal map, same as you would in any other program. There’s not really much need for HD GEO displacement in Keyshot. Once there they tend to perform fairly well, although this varies with system capability. Yes, models with higher polycounts and larger files with many objects will take longer to load into Keyshot. Gonna have to wait and see what they say. It could of course be that the bridge or zBrush are generating extra geometry or something that not is obvious when sending over the bridge to Keyshot, in comparison to exporting the model to obj and import into Octane. If I consider the almost 4Gb RAM that zBrush used then the bridge and / or Keyshot is using more than 12Gb. I understand that in the transfer to Keyshot textures are created as well but that can hardly explain why so much more memory is used. I can see that the polygon data only uses 0,5Gb VRAM. How can a 2,8Mil polygon model run out of memory when a 20Mil polygon model worked fine? In order to figure out how much resources are used, I loaded the same parts into my Octane render engine, expecting it to crash as I only have 4Gb VRAM. This transfer took even longer and in the end Keyshot crashed with an out of memory message. Just as the previous model it had fibers, about twice as much but the total model was of modest 2,8Mil polygons. Memory usage run at about 10Gb with a peek up to 15Gb (I have 16Gb) and after completed transfer it leveled out at about 13Gb. So I transferred a close to 20Mil polygon model and while it took a long time to transfer it worked really well once it was finished.īoth Keyshot and zBrush running along just fine. I suppose there is a bug or something because it makes no sense to me.Īs Keyshot don’t support HD geometry from zBrush I did some tests to instead go higher on ordinary in subdivision in zBrush as it now supports 64bit, it should be possible. I have posted the below example at the Keyshot forum. That was the reason for buying Keyshoot, using RAM instead and not having to worry about if a scene would fit in memory or not.īut I have found that some simple things can take forever to transfer and waste all of my 16Gb RAM.

difference between keyshot hd and keyshot for zbrush

With Octane I’m limited to 4Gb VRAM (as I think VideoCards with more memory than that getts silly expensive).

#Difference between keyshot hd and keyshot for zbrush skin#

Some things work fine and I do like the skin material.īut somewhat I wished I used the money for 16Gb extra memory or a second VideoCard to get faster renders with Octane instead. I have a lot of like / dislike experience as well.












Difference between keyshot hd and keyshot for zbrush